Hunter’s Quarry
When declaring an attack on your turn, choose one visible enemy as your quarry. You can designate or change quarry at most once on that turn. Your first successful weapon hit against it each round deals +1d6 damage, with bows or melee weapons. Changing targets grants no new damage allowance. Quarry ends with the encounter, and a dead quarry must be replaced normally. Bonus damage inherits the weapon’s defenses; ordinary arrows do not become magical.
